This pistol-packed period piece transports players to Empire Bay, a fully realized and immersive urban cityscape set in America during the 1940s and 1950s. The action unfolds with white-knuckled car chases, explosive gunplay, compelling characters and an engaging narrative set against a backdrop of meticulously detailed period environments that showcase the difference a decade can make in the evolution of music, fashion, advertising and automobiles. Mafia II will be released on August 26 in Australia and August 27 internationally.
Born the son of a poor immigrant, Vito is a beaten down Italian-American who is trying to escape the life of poverty that consumed his childhood.Vito, along with his lifelong friend, Joe, will descend into the world of organized crime. Looking to escape the life of hardship that his father led, Vito dreams about becoming a “made man,” and together with Joe, will work to prove themselves to the Mafia as they try to make their names on the streets. However, the two quickly realize that life as a wise guy isn’t quite as glamorous as it seems.
Throughout Mafia II, players will be immersed in the music from the most influential artists of the time.Mafia II features more than 100 original licensed songs from the 40’s and 50’s that can be heard blaring from car radios and throughout Empire Bay. Among the most popular offerings of the era are “Ain’t that a Kick in the Head” by Dean Martin, “Boom Boom” by John Lee Hooker, “Mambo Italiano” by Rosemary Clooney, “It Don’t Mean a Thing” by Duke Ellington, and “Manish Boy” by Muddy Waters.
You can expect a review of the game later in the day.