Eidos is sending us into the Independence weekend with a quick update for Kane & Lynch 2: Dog Days’ single player Arcade mode – which introduces players to the Fragile Alliance mode in an offline capacity to help get your pilfering skills up before you hit the mean streets of online gameplay. Below is a fact sheet detailing how exactly Arcade mode works and what players will be up against when trying to make it out alive and with a sweet, sweet payoff. As an added bonus, there are some screenshots for you as well.
Kane & Lynch 2: Dog Days
Developer: IO Interactive
Ship Date: August 24, 2010
Platforms: Xbox 360, PS3, PC
Genre: Crime Shooter
Arcade Mode Fact Sheet
Kane & Lynch 2: Dog Days deliver two heart-racing single-player experiences. Story Mode which follows the exploits of video games two most notorious criminals and Arcade Mode, which places the player in the role of one of Glazer’s men – presenting a new perspective and delivering further back story as players are thrust in to pulling off random heists throughout Shanghai with a team of crooked and untrustworthy ex-pats.
In essence, Arcade Mode is a single-player offline game of Fragile Alliance – the celebrated multiplayer experience based on Greed, Betrayal & Revenge. The basic rules are the same, except that the other criminal players are replaced with NPCs. Arcade Mode allows players to understand the rules, learn the maps and play mechanics and ultimately sharpen their skills before going online playing Fragile Alliance.
Like in Fragile Alliance players share the money with other criminals escaping the heist, and keep the money if they can successfully escape as a traitor. Players are also recognized and rewarded for quick escapes, allies escaped and for eliminating cops trying to prevent the heist.
But… players cannot be too hasty, as they will lose money for killing innocent civilians and becoming a traitor. Opportunistic players who choose to go rouge and become a traitor will need to move fast, if they decide to run off with the money on their own. Not only will they need to worry about the cops, they’ll also be hunted down by the team they’ve turned against.
To advance, players must work together as a team to escape with as much loot as possible, within a four minute time period. And players will need to learn from their mistakes quickly, as they’ll only have three chances to pull-off the heist. Fail to escape the heist or become a casualty and players will lose a life. To make matters more interesting, for each progressive round the difficulty ramps up, making it harder escape. In the end it’s all about how much money players have and the person with the most money rules.
There is an offline high-score list for players who want to compete against friends at home and an online leaderboard where they can compete with the rest of the Kane and Lynch community. The online leaderboard will automatically send a friend a message telling them that they’ve been beaten, which will appear on the info-stream next time they start up a game.
Finally, and possibly most importantly, weapons can be bought between rounds, just like in the standard Fragile Alliance mode. These are kept until the player dies or chooses to replace them. The higher criminal rank a player has the more weapons they unlock. Best of all, players can carry their criminal rank and all the weapons they’ve unlocked in Arcade Mode, and take it with them when they go online!