The third game in the paranormal horror FPS F.E.A.R franchise will be coming to PS3 very soon. Monolith Productions has stepped down as the developer and Day 1 Studios has taken on the third game. Although switching developers for an established franchise is always a risk in this industry from what I’ve seen so far F.E.A.R 3 looks better than ever. With horror legends John Carpenter and Steve Niles onboard this looks set to be the most terrifying outing yet. The third installment also introduces a Divergent Co-op mode for two players, assigning the roles of Point Man from the first game and the undead spirit of his brother Paxton Fettel. Both roles have very different gameplay styles. Point Man is a genetically enhanced super soldier with the ability to manipulate time whilst Paxton possesses incredible psychic powers. F.E.A.R 3 is due to be released in Fall/Winter 2010.
F.E.A.R 3 continues the storyline from the first two games with a return of the main character from the first game nine months after Point Man and his F.E.A.R. squad were tasked with stopping telepathic cannibal Paxton Fettel, brother of Point Man who was working alongside their tortured, powerful psychic mother Alma Wade. Despite these revelations Point Man followed his orders to destroy them and ravaged the city and most of his team with a nuclear explosion. However Alma’s psychic influence survived. Now a grown woman Alma is about to give birth to something that could destroy the world, her labour pains alone manifesting as destructive rifts throughout the city, and Fettel has returned with an unclear agenda plaguing Point Man to help him reach their mother. With no chain of command Point Man is left calling his own shots, but where will his allegiance lie… with his twisted family, or with his team?
- More F.E.A.R. Than Ever – the third game delivers all the hallmarks that define the series: terrifying paranormal horror, a dramatic and cinematic storyline, and frenetic combat.
- Co-Op Mode – allowing two players to play together with two different distinct styles of gameplay as either Point Man or Paxton Fettel.
- Frenetic Combat – 360 degree cover, evolved slow motion, phasing portal systems and mech combat.
- The Almaverse Experience: As with the two previous games the world is tainted by Alma’s twisted and terrifying alternate dimension that spills over into reality to intensify the horror and the panic. This time introducing brand new monstrous creatures to fight.
- Atmospheric Scare System – technology that creates random scare events in-game to increase the feeling of isolation, fear and unpredictability. This also allows for a different experience in each playthrough of the game.
- Expertise From Horror Legends – With film director John Carpenter and horror writer Steve Niles onboard providing expertise and guidance F.E.A.R. 3 is set to take things to a whole new level. Niles even co-wrote the story to explore the motivations and family dynamics of the characters to maximum effect whilst Carpenter helped craft the cinematics for maximum storytelling and scare factor.
In all honesty F.E.A.R. had a rocky start with me. There were some major issues in the first game that made me hate it. The game design was poorly done and I felt like I was walking through the same office environments over and over again. What made things even worse was that I could not hear any of the dialog at all most of the time and there were no subtitle options to turn on so that I could follow the story. None of it made any sense to me. F.E.A.R. 2 I enjoyed much more although the storyline was still not easy to follow or very clear. But now that F.E.A.R. 3 has been developed by a new studio I’m really excited to play this game, especially since the developers have had the expertise and guidance of renowned horror legends. The horror aspects of the F.E.A.R. series has always been top quality even if it made little sense. F.E.A.R. 3 looks much better in every way to me and I can’t wait to play it.