For me the Sands Of Time series of Prince Of Persia games were three of the best video games that I have ever played and like many fans of the series I was disappointed to see that Ubisoft changed the game so radically for the 2008 Prince Of Persia game (although I did like it). So when it was announced that the latest game would go back to the Sands Of Time storyline I was surprised to say the least, however I approached the game with a very open mind hoping that it would live up to the three previous Sands Of Time games.
So does it live up to my expectations and the previous Sands Of Time games? The answer is a resounding yes although the game is not without its faults but first, THE PLOT! The game is set between Prince Of Persia: The Sands Of Time and The Warrior Within and sees the Prince visiting his brother’s kingdom following his adventure in Azad, only to find the royal palace under siege from a mighty army hell bent on its destruction. When the decision is made to use the ancient power of the Sand in a desperate gamble to save the kingdom from total annihilation everything naturally goes wrong and it is up to the Prince to restore order.
The plot is solid which works hugely in the games’ favor as a poor story has been the downfall of many a game. There is no such problem in The Forgotten Sands though with any game that is part of a series there is background knowledge that is assumed by the game’s developers but that doesn’t mean that you should avoid this game if you have never played a Prince Of Persia game before. For most POP fans it will be the gameplay that they most care about as it defines the series with the unique blend of parkour and acrobatic fighting. For the most part that remains intact although the combat has been slightly modified.
The gameplay of The Forgotten Sands follows the pattern of the previous games and sees the Prince utilizing his environment to get where he needs and he does things such as wall running (both horizontally and vertically), jumping almost impossible distances and avoiding a variety a lethal traps. All of this is intact and a few very exciting features are introduced such as the ability to freeze water which seems like it shouldn’t fit in with the game but does and works extremely well. An example would be that you need to get from one platform to another and the only thing nearby is that wall that has a huge hole in it and water is cascading over the aforementioned. In previous games this would have been a dead-end situation but now you can freeze the water and wall-run across it to the platform and I think that the game is enhanced by features such as this. If you should fail and meet your end (and you will) then you will be glad that Ubisoft has re-introduced the ability to rewind time which was absent from the 2008 Prince Of Persia game.