New Assassin’s Creed 2 Screens and gamescom Q & A

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This a transcript of the Q&A at gamescom about Assassin’s Creed 2. All I know is that from reading this and checking out the new screens which some you have seen and some you haven’t I can’t help but think that AC2 is going to take gaming on the next gen to another level, it looks like they addressed all the issues with the first one and expanded on new concepts even farther. Check it out below.

Assassin’s Creed 2

Q&A GamesCom

*** See Q&A Global for previous questions/answers (announcement + E3)

Answered by Patrice Desilets, Creative Director

What are the specific technologies you developed for this second episode of Assassin’s Creed 2? Are there any particular achievements you’re proud of?

What I’m particularly proud of is the new game architecture allowing much more diverse gameplay and missions in our engine. We also have enhanced NPC navigation showcasing parkour-like acrobatics that will spice up the chases and escape missions in the game.

Now, for the visuals, the Assassin’s Creed game engine – Anvil – got some awesome new technical features that let us create a world with an even better visual treatment.

We have many new technicalities we added in the engine that affect the graphics in the game and improve the overall visual treatment:

• Night and day cycle

• New load distance for more detailed open-world environment from greater distances

• The same internal vegetation technology used in Far Cry 2

• Several rendering improvements to support improved lighting, reflection and more special effects.

• New cloth system used extensively for characters


If you haven’t seen him yet dude, your screwed.

Beyond the technical achievements, the very location we chose poised us to make a visually outstanding game. Cities like Florence and Venice are amongst the most stunning landscapes in the world and all the technology we developed just served this purpose, made you feel this beauty. We are not only recreating the architecture but also everything that makes Italy so unique during the 15th century – from the special lighting of Venice to the colorful carnival disguises. Every minor detail was important for the artists and they are very excited for players to get their hands on the game and explore such a stunning city.

Venice featured prominently in the E3 coverage of AC2, what other cities/regions will players be able to visit?

Ezio is a young noble born from the city of Florence. He will live the beginning of his life in the city that is considered the birthplace of the Italian Renaissance. His family is well respected by the Florentine society. Florence is known for having some of the most beautiful churches and monuments to come out of the Renaissance. The most prestigious and dominant building in Florence is Santa Maria del Fiore, also known as The Duomo. There are many other landmarks that players will want to discover: Santa Croce, Palazzo Vecchio, Ponte Vecchio, Santa Maria Novella etc. The first sequence of the game will be set in Florence and players will get to meet Ezio’s family, friends and his enemies.

As the game progresses, Ezio will have to travel to various cities and regions. There is of course, Venice, as you have discovered in the E3 demo, and this is just a small portion of the world of Assassin’s Creed 2. Players will discover the famous Tuscany region, known for its beautiful and fertile fields as well as the town of San Gimignano. Beside Tuscany and San Gimignano, there are the mountain regions that players will have to go through on their first journey to Venice.

Another region players will get to discover is the wetlands, situated to the west of Florence. This region is known for its continuous flood, cloudy weather and its various aquatic plants. Players will get to explore and perform various missions in the city of Forli, deep within the Wetlands.

It was important for us that each city, regions and sub city have an important role in the game. We didn’t the countryside to be a simple walk in the park for the players. They will all have their role in the game and will require players to invest time in them. Each region will have its main, secondary missions. There will be lots of exploration and time investment for the player to discover all the secrets behind each location.

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Lorenzo Winfrey

Lorenzo Winfrey

Editor-In-Chief at ZoKnowsGaming
I am the Co-Ceo of DLT Digital Media. We are a company that is focused on developing new and innovative web properties in addition to developing WordPress based web sites for others. But before I was all that, I was a gamer.
Lorenzo Winfrey
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