Codemasters® today released the first in a series of videos featuring developer insight and explosive gameplay footage that takes gamers behind the scenes of the tactical shooter. Operation Flashpoint: Dragon Rising’s Executive Producer Sion Lenton, Chief Games Designer Tim Browne and Chief Level Designer James Nicholls explain how ‘Hardcore Mode’ has been developed with fan feedback to deliver the ultimate challenge in the authentic sandbox shooter.
They might just give Modern Warfare 2 a run for its money, maybe.
“We take all of the HUD off, there’s nothing there at all, no cross hair, no compass, you’re all on your own other than a map. This is about as hardcore as it gets,” explains Executive Producer Sion Lenton. “I think the hardest thing that we set out to achieve, that I’m certainly most proud of, is putting the fear back into first person shooters, getting that element of tension as you’re creeping through the woods, not knowing where the next shot’s going to come from.“
“What makes an Operation Flashpoint mission special is that it’s so open world in nature. In most games you’re drawn through a very narrow corridor whereas in Operation Flashpoint you really are left open to translate your orders as you see fit,” says Chief Level Designer James Nicholls. “There’s a lot of room for manoeuvre and to adapt your tactics on the fly.”
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