You wanted it, you got it. Even though the final chapter in Kratos saga doesn’t drop until March 2010, you can still drool over the viciousness and game details that are described in this fact sheet. A while back with hit you guys with an awesome God Of War 3 preview, and that had a lot of great goodies in there as well.
Its never too early for a God Of War 3 Fact Sheet.
But right now, right here we are giving you nothing but the facts, so with out further ado, check out out the Official God Of War 3 Fact Sheet. Personally, we can’t wait for the awesomeness.
Publisher: Sony Computer Entertainment America (SCEA)
Developer: Sony Computer Entertainment’s Worldwide Studios, Santa Monica Studios
Platform: PLAYSTATION®3 (PS3™)
Release: March 2010
Rating: “RP” for Rating Pending (yeah, its pending but what else could it be but an awesome “M”)
Developed exclusively for the PLAYSTATION®3 (PS3™) system, God of War® III is the final installment of the multi-million unit-selling trilogy. Developed by Sony Computer Entertainment’s Santa Monica Studios, God of War III will bring epic battles to life with stunning graphics and an elaborate plot that puts Kratos at the center of carnage and destruction as he seeks revenge against the Gods who have betrayed him.
Set in the realm of brutal Greek mythology, God of War II1 is a single-player game that allows players to take on the climatic role of the ex-Spartan warrior, Kratos, as he scales through the intimidating heights of Mt. Olympus and the dark depths of Hell to seek revenge on those who have betrayed him. Armed with double-chained blades, and an array of new weapons and magic for this iteration of the trilogy, Kratos must take on mythology’s darkest creatures while solving intricate puzzles throughout his merciless quest to destroy Olympus.
Utilizing a new game engine built from the ground up and state-of-the-art visual technologies, the development team behind God of War III has made standard-setting strides in giving players the realistic feel of actually being on the battlegrounds. With texture resolutions quadrupling since God of War II on PlayStation®2 computer entertainment system, God of War III, in its debut on the PS3 system, will feature fluid, life-like characters, as well as dynamic lighting effects, a robust weapon system, and world-changing scenarios that will truly bring unmistakable realism to Kratos’ fateful quest. Players will have a chance to join battles on a grand scale that is four times larger than its predecessor.
ONLY ON THE PS3 SYSTEM– The award-winning development team leverages the processing power and technology of PLAYSTATION 3 system to make God of War III one of the most-graphically advanced next gen titles available, with even the dramatic cut screens running off the in-game engine.
GROUNDBREAKING DEPTH OF SCALE – Kratos will explore areas up to 4 times larger than those found in God of War II, as well as carve through entire armies while navigating on the back of Titans – living, moving, breathing levels as tall as the Empire State Building.
STYLIZED REALISM – Players will battle in detailed and unique 3D worlds lit by thousands of dynamic lights and textures with quadruple the resolution, which allows for realistic muscle striations, detailed facial expressions, and new heightened levels of brutality and gore.
SIGNATURE GAMEPLAY – Brutal combat, intricate puzzles, exploration of awe-inspiring worlds, and a compelling and satisfying ending to Kratos’ epic story.
SOPHISTICATED STORYLINE – The God of War III storyline is the epic conclusion to the triology; the storyline will be told in a way that is true to traditionalist roots in Greek mythology, from moral consequences to brutal battles against the Gods.
RIDEABLE CREATURES – Several of the menacing creatures of Greek mythology in God of War III can now be manipulated against their will, as Kratos uses them to cross chasms, inflict blind rage against enemies, reveal puzzles and secrets, and as tools of complete annihilation.
NEW WEAPONS AND COMBAT SYSTEM– New deadly weapons such as the Cestus — powerful metal gauntlets with devastating strength — and other brutal instruments of war that will allow Kratos to learn ruthless new techniques such as grappling with enemies and launching explosive wall-to-ground attacks.
LIGHTING TECHNOLOGIES – The dynamic lighting solution employed in GOW III is only feasible through the computing power provided by the Cell SPUs. For example, using the High Dynamic Range Lighting (HDRL) technology, the camera – when using Krato’s sightline – will emulate the human retina, causing players to feel a sharp brightness when Kratos exits a dark area and enters a sunlit area, similar to how the human eye would need to adjust.