After a string of “bad luck”, you are looking for a change so you hop a transport to the Red Planet hoping that things will be different. When you land on Mars you notice very quickly that this isn’t the Mars that you have heard about and that your brother told you about. None the less, you march on to find your brother Dan who is waiting just a ways out for you. You embrace and even though you’re not quite sure about this place, as long as you have your brother then you two can do anything. He takes you on a quick trip to help you get the lay of the land and how thing work around here. After a little “fun”, you are about to make your way back home but it seems that it may be too late as the Earth Defense Force (EDF) swoops down on your brother and demands that he surrender as he is under arrest for being apart of the resistance. You both try to run and in a quick blaze of gunfire your brother is gunned down right in front of you. They try and kill you to but you are saved by the Red Faction, the group that is at war with the EDF for control of Mars. They quickly whisk you away to their HQ as you are a wanted man now,you are confused, you are sad, you are angry, and now whether you wanted to be or not YOU ARE RED FACTION.
Join the resistance!!
Red Faction: Guerrilla is a 3rd person, open-world action shooter set on Mars, 50 years after the events of the original Red Faction. As Alex Mason you will carve your own path, wreaking havoc across the vast, open-world environment of Mars, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos. Utilizing improvised weapons, explosives and re-purposed mining equipment and vehicles, Red Faction: Guerrilla allows players to tear through fully destructible environments in an unforgiving Martian landscape swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire.
The gameplay in Red Faction: Guerrilla is fast paced and chaotic. As a member of the resistance you don’t have the manpower or the firepower to take on the EDF head on, but you do have a vast array of guerrilla tactics at your disposal to cripple their communications, break their supply lines, and ultimately drive them off of Mars. While Alex can handle any number of weapons and drive just about anything that moves, his knowledge of demolitions is by far his most effective and fun skill to use. To liberate a section, you must complete missions, most of which revolve around destroying specific enemy strongholds. There are a lot of ways you could achieve this, I mean you could use your trusty hammer and while brutally effective at destroying things, it would just take too long and you’re outnumbered. You could use your guns to go in and clear the area first, only problem is that again you are outnumbered and unless you take out the objective, enemy reinforcements will keep coming, so what to do?
In stores now!!
Well there isn’t a structure I have seen that can survive a few well placed remotely detonated charges. These babies I found are your best friend, whether you need to bring down a huge structure or if you just need to get a bunch of EDF off your back. This is actually to me the most fun part of the game, I challenge myself to see if I can find a buildings’ structural weak points and take it down in less tries. This actually works, so you could just continue to plant charges and eventually the target structure would crumble, but that inefficient and a guerrilla has to conserve their resources. So I found that if you can place charges near support structures and flammable things like gas tanks or hydrogen tanks, then you can bring down things much faster and the faster the better. The charges can then be detonated, even while you are lets say shooting at some EDF, simply by pressing the circle button. I have to say that I haven’t had this much fun destroying everything I could find since Mercs 2. Even better is that the charges go off in the order you set them, trust me after you bring down your first structure you will be hooked. Red Faction Guerrilla also features a morale system and as you destroy more EDF strongholds the citizens of Mars will become empowered and take up arms with you against the EDF, this is a component that is supposed to be a major part EA’s upcoming “The Saboteur“.
It’s smashing time.
The controls for the game are simple and easy to learn. You can very quickly switch from weapon to weapon with a quick tap of a button and you never feel like it’s a strain to do anything. You actually have unlimited speed burst when running, the downside to that is that you can’t shoot while running though. Unfortunately, Alex doesn’t have any hand to hand combos but that hammer is pretty darn effective up close. The game features a simple yet effective idea as far as upgrading your character, the more salvage you collect, the better the weapons you can get access to. So salvage is simply scrap and debris that is left behind after you have destroyed different structures. All you have to do is pick it up and then bring it back to HQ and their resident engineering genius will hook you up with upgrades including everything from being able to carry and place more remote charges at a time to being able to pick up salvage while you are in a vehicle. This system is nice and sweet and encourages players to destroy as much as they can, because more destruction equals better weapons and skills, which equals…. you guessed it even MORE destruction. With a revolutionary physics engine, Red Faction actually achieves much more efficiently what they were trying to do in Mercs 2, albeit with not as much comedy but still.
Red Faction: Guerrilla is not a bad title, it simply suffers from a bit of repetitiveness with respect to mission types and structures, I mean you blow up stuff, move the EDF back, then rinse and repeat. It’s not bad and the bigger the things you blow up the cooler it actually gets but it will feel like you have been there and done that. For a game about guerrilla’s there is very little stealth, I mean you would think that as a guerrilla you would want to get in and out quietly if possible, and while you can sneak up behind enemies without them knowing since there is no hand to hand combat system, the idea of a silent kill is lost. Technically, the hammer is silent but I could never manage to swing that durn thing and just hit the enemy and of course once you hit something else that’s what set of all the alarms.
Alex actually isn’t a bad marksman.
The game has about a 4-5 minute initial install, which I wasn’t happy to see since a lot of other titles that are doing just as much didn’t require one. The big initial install withstanding, I wouldn’t have even mentioned it if the game had run with fairly small load times after that but it doesn’t, it actually has quite a long load during missions and when you die that you would have assumed that initial load would have shortened a little. The planet Mars is vast and harsh, but with such a huge initial install it shouldn’t take that long to render. The final thing I suppose is Red Faction’s lack of a true cover system, I mean I pretty much thought that cover systems were all but standard for 3rd person shooters these days but not in Red Faction. You have the ability to crouch, but there is no true way to take cover and then engage your enemy from behind cover and because of this a lot of times you end up just taking the bullets and running through them.
As games go, Red Faction probably falls in the upper middle of the pack with stunning visuals, some absolutely addicting gameplay components, great multi-player and a decent story. The problem occurs when you start addressing all the issues I mentioned above, which are just too numerous to ignore as far as calling this a superior game but it is very, very good and because of that we give Red Faction: Guerrilla 4.5 out of 5 stars.