Top 5 Game Franchises We Wish They Would Port Over To PS3

Share And Comment

We were sitting around here at ZKG reminiscing on our favorite games of old and then we started wondering how cool it would be if those games were ported over to the PS3 and/or come up with a new title for the PS3. These are games that may not have gotten the most critical acclaim the first time around, but if they were to be brought over to the PS3 they might just be amazing. The list is an interesting one to say the least, but that’s how we roll around here. Feel free to drop your own list in the comments, maybe some developer will read this and bring a few of them back. Hey, it could happen :).


This list is in no particular order:

1.Title: Matrix: Path of Neo
Publisher: Atari
Platform: PS2

This title was by far beyond its time when it was released only four years ago but some how it seems much longer. The game was one of the best action/fighting games I have ever played and I have played a lot of games. The game met with a lukewarm reception when it was released due to what some have called its “comprimised graphics”. I will admit that compared to today’s games, the graphics sucks but that also proves just how far the industry has come in a very short time.

Why it needs to be ported: So can you imagine what this game would look like running on today’s game engines? To make that even better the gameplay is actually so good on its own that you don’t have to really be a fan of The Matrix movies to like it. The Matrix franchise has all the foundation to be a ridicously cool gaming franchise on today’s hardware, so why not do it? Could you imagine how sick the fight scenes would be, it would be a heck of a way to extend the life of the franchise long after the last movie was made.

Reasons it couldn’t happen: None that we know of.


Neo would be so sick on the PS3.

2. Title: Shenmue
Publisher: Sega
Platform: Dreamcast

At the time of Shenmue’s release it was the first game of its kind.  Gameplay in Shenmue was diverse; while most of the game is spent walking around the Japanese locations in a third-person ‘chase cam’ mode (talking to people, searching for things, and so forth), it is interspersed with many ‘mini-games’, including forklift and motorcycle races, bar fights, chases down crowded alleys,  dart games, and fighting sequences. The game also featured QTE (Quick Time Event) sequences, a button will flash on screen briefly and the player must press the relevant button or combination of buttons to trigger Ryo’s (the main characters) actions.  In addition to battles, QTE sequences are used for various other scenarios. For example, at one point a QTE sequence is used when Ryo must chase an escaping crook and Lan Di associate who has stolen money from him. The sequence takes place in the middle of a busy town centre, and a variety of incoming obstructions must be avoided. As the game progresses, the reaction speeds required of the player become quicker and the button combinations become more complex. The player’s success or failure in these scenes can affect the flow of gameplay as well as the current cutscene.

Why it should be ported: The QTE concept is not new to Shenmue (it was originally seen in Dragon’s Lair in 1983), but it did make it the well recognized gameplay mechanic it is today. That’s right folks, you can thank Shenmue for some of the awesomeness that is GOW, Uncharted, and countless other gaming franchises that have made great use of the concept. While the game needs to be updated and perhaps giving a more fast paced pace since most of the original game was comprised of walking around gathering information and that won’t work with today’s gamers.

Reasons it couldn’t happen: Microsoft owns the exclusive rights, nothing more left to say.


Ryo puts it down.

3. Title: All Star Wrestling

Publisher: Square

Platform: PS2

This game was revolutionary at the time because it featured an all analog stick control which was supposed to give better control but just ended up being akward, though it did feature a alternate button configuration that was more like what we are used to seeing. The games actual play and graphics were great at the time and besides the crazy control scheme was overall well received. If you never played it, don’t worry it was only released in Japan.

Why it should be ported: I think that this game could really do well in this market with a little updating of its basic foundation. With TNA Impact sucking beyond belief and WWE Smackdown the only real player in this arena it seems like an obvious fit. Smackdown has a habit of  just recycling the last year’s game with some new faces and a new match or two and this franchise could really push them to innovate, something they haven’t done in a long time.

Reasons it couldn’t happen: None really besides the big question of would American gamers play a game with a bunch of characters they don’t know, or would they take to just a solid wrestling title.


Would Americans go for it?

4. Title: Contra
Publisher: Konami
Platform: PS2

Contra is an oldie but a goodie, but the franchise has suffered from an inability to capture the magic that made the origina such a classic. The gameplay style is also a little different than what gamers are used to today, but if a title like Bionic Commando can make it back to the show we see no reason why this one can’t.

Reasons why it should be ported: When you are talking about classics, they hardly need any reason at all but Contra connects generations of gamers and that is hard to do. It’s gameplay style is different than what is on the market right now in this category and could really shake things up.

Reasons it couldn’t happen: The major thing this franchise could use is a gameplay mechanics update but I don’t know if they can do that without alienating their core fans. If they brought it into 3D, and gave it a more strategic, tactical kind of feel I think it could do really well. Since nobody wants to tick off their core fanbase, and I don’t think it could work as currently constructed it will probably stay on the shelf.


5. Title: Legacy of Kain
Publisher: Eidos
Platform: PS2/Windows

And last but not least we have Legacy of Kain.  This series has been around a while on both consoles and the PC but we haven’t seen a title yet on the next gen consoles, the last release coming in 2003. If you have never played one of the games of the series give it a try, we think you will like it. The game chronicles the journey of the vampire-turned-wraith Raziel, lieutenant to the vampire lord Kain. Raziel is killed by Kain, but is revived by The Elder God to become his “soul reaver” and to exact revenge. Raziel shares this title with Kain’s sword, Soul Reaver, which he acquires during the game.

Reasons why it should be ported: Legacy of Kain is simply an awesome title with as epic a storyline as any game out now. In Legacy of Kain, we have a game where the lines between good and evil are blurred and players are forced to ponder the consequences of their actions and what their true destiny really is. Upon its release in 1999 Soul Reaver was hailed as a technical achievement for its data-streaming game engine, which eliminated the loading pauses that were so prevalent in PlayStation-era games (some newer titles could take a hint). Critics also widely praised the games for their high-quality voice acting, storytelling, and visuals

Reasons it couldn’t happen: While all games in the series have sold well with the original garnering critical acclaim, the game has suffered a lot of setbacks with some of the recent games being hammered for being to short and having to few side quest and bosses.  The last title in the series Defiance did not sale well and combined with the exit of two key Crystal Dynamics staff members (director/writer Amy Hennig and game designer Richard Lemarchand) shortly after the release of Defiance have not boded well for the franchise. The deaths of voice actor Tony Jay and Crystal Dynamics employee Kyle Mannerbergwere regarded as further setbacks.


Raziel is as tortured an anti-hero as there has ever been

Share And Comment
Lorenzo Winfrey

Lorenzo Winfrey

Editor-In-Chief at ZoKnowsGaming
I am the Co-Ceo of DLT Digital Media. We are a company that is focused on developing new and innovative web properties in addition to developing WordPress based web sites for others. But before I was all that, I was a gamer.
Lorenzo Winfrey