Fracture takes place in the aftermath of a catastrophic flood during the mid 22nd century and the United States has been split in two. In the time after this humanity takes to very distinctively different paths.One half of humanity has chosen to put all their resources into cybernetic enhancement to give them an edge while the other side has chosen a much darker and treacherous path of genetic manipulation. On the one side you are Jet Brody, a demolitions expert fighting for the Atlantic Alliance, who rely upon cybernetic enhancement, pitted against the genetically enhanced soldiers of the Pacifican army,the battlefield will never be the same again.
When I first heard about this game I was on the fence, I thought that concept was good but I didn’t know if they could execute it to the extent they would need to to make it work. Then I played Star Wars which was also made by LucasArts and I was encouraged. After that I got ahold of the Fracture demo and thought man they may have actually pulled this off. But of course this is why we actually play the games.
I still think the concept was a very interesting one and could have been explored and exploited so much further. The first of the problems is the controls and the gameplay. As you play, the game will move very fast and because of this the camera will end up in some very funky angles. You can correct this with a button, but it does get frustrating especially in intense battles. Speaking of battles these are always very interesting. While you will find that you have a plethora of weapons at your disposal, the problem is that they aren’t nearly as effective as you wish they were especially at the beginning of the game. You will find yourself using the Bulldog, the standard issue weapon, to try and dispatch enemies and the weapon is just utterly ineffective and you will take large amounts of damage before you even drop one of them. The rate at which you will find yourself outnumbered and outgunned is enough to make you not even want to finish the game.
Now That’s A Big Gun, Too Bad It Doesn’t Do More Damage
The major innovation in this game is a capability called Terrain Deformation. Using this weapon you can either raise or low the terrain as you see fit (only dirt though). This is cool and you can literally change the terrain pretty much how you want. The question here is what is the most important factor about a capability in a video game? The capability has to be effective. As I said while the capability looks cool you will quickly find that it really doesn’t help you the way that you wish it would. For starters, you can raise terrain to provide cover, good right, problem is a lot of enemies have weapons that can lower it again and leave you exposed. I really wish you would have had the capability to make solid changes to the terrain that would stay and that you could then use as cover. This would have made the game a lot more strategic vice the run and gun game that it ended up being.
In the final analysis of Fracture I just wish the storyline had been deeper they had so much room to expand and grow this into an epic that we would want to return to over and over and they just fail to deliver. If you add that to the problems with the controls and the less than great gameplay it is not much to write home about. This brings back the thought that gaming companies have to be aware of when they are releasing games and what is coming out around the same time. With the release of NBA 2K9 and NBA Live 2009 on the same day, Saints Row 2 next week, and then Little Big Planet following the next week I am thinking that a lot of gamers will decide that Fracture is not worth the time or money. With that said, I give Fracture 2.9 out of 5 stars.