Ok, ok so I admit I was bored and i finally installed Overlord: Raising Hell (ORH) after downloading it months ago. I played it and while it did start a little slow it came along and by the end of the demo I was like this might be kind of cool so I picked it up on the way home the next day. I even ignored the fact that besides some new downloadable Content (DLC), this was pretty much a port over from the XBOX 360. This game reminded me why they make demos.
You are the Overlord, a dark warrior, awoken from a deep sleep by a host of eager Minions wishing to carry out your will. With the help of a wise old Minion, Gnarl, you set out on a quest to reclaim your dark glory and bring evil to every place you find.
The first thing people will notice is that outside of the idea of reclaiming your former glory there is really no set story. Things happen in the order in which you complete quest. There are a lot of quest in the games that go on in different levels of the game simultaneously. As the Overlord you have access to pretty cool weaponry that gets more sinister as the game goes on, but your real power lays with your minions, nasty little creatures that will steal, kill, and pillage at your command.
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There are four types of minions each with a special ability, you start with the browns which are your fighters and can take the most damage, then there are the reds who can throw fireballs and absorb fire, next there are the greens that are great at stabbing and can absorb poison and finally the blues which can walk through water and revive dead minions. You use the right stick to control your horde and it is very easy and natural. They even auto separate them for you based on strengths so if you have different colors in the same horde the browns will always be in the front, followed by the greens, then the reds, and finally the blues. The thought is that the browns are your fighters and thus as long as you keep them out front you can protect the less feisty ones with the good powers. You can control your horde all at once or you can use them based on color and only send a specific type.
The game really starts to go downhill when you figure out that as the Overlord your fighting ability is really limited and just not really fluid but they do that on purpose because your minions are supposed to be your primary weapon. Then there is the always aggravating camera angle, it can get out of whack and even if you press L1 to snap it back it always ends up behind and over your heard it’s a weird angle and it really takes away from the gameplay. Then since there are only quest and no real objectives the map is pretty much useless. I don’t know how many times I found my self going in circles and in a video games unless it’s called NASCAR 09, that is not a good thing. I mean you get hit with all this quest, but then its like where do I go to solve them. I actually got as far that I had recovered all but the blue minions hive I doubt most players will make it that far. Oh yeah did I mention you have to find the minion hives of the other minions and then have your minions bring it back to your tower at which time they will take the longest and most stupid route possible.
Trust me, his bark is worse than his bite, now those minions of his are another story
With a useless map, lack of a story, a crazy camera, and not so great gameplay Overlord: Raising Hell is good in a sip but you will never finish the can (Sorry for the bad Pepsi vs Coke reference, did you get it?). The basic point of this review is to let you know to not be fooled by the demo, it is very well constructed and highlights the best parts of the game as a demo should but on the actual game it just doesn’t stand up and that why I give Overlord: Raising Hell a 3.0 out of 5.0 stars.